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On Sun, 8 Sep 2002 19:23:33 +0200, "Gilles Tran" <git### [at] wanadoo fr>
wrote:
>
>etomnuofebrufqfu64rq0ujg33hqf7ar73@4ax.com...
>
>> Mesh2 objects don't appear to support that feature.
>
>Hmm, the newer version of a 3D format missing a basic feature that was
>already in the previous version... If I were you, I'd check the pigment{}
>statement, I heard that they forgot that "color" keyword in the 3.5 release
>;-)
It wouldn't be the first time that's happened! (in other products that
is!).
>
>Kidding apart, it seems that your model has normals indeed (otherwise it
>would appear much worse than than) but it looks as if the model was deformed
>without taking normals into account.
I think OBJuvPOV may need some of its settings tweaking.
I eventually did come across a reference to normals in the mesh2
documentation - but I assumed OBJuvPOV was correctly dealing with
them. Also, I believe the facetted effect is not so bad if area lights
are not used - or so it would seem when switching between the 2 types
when prototyping.
>
>G.
>
>
>
>
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